ISBN / QR Barcode App open source’d!

Hi everyone,

I’ve been working on a passion project for some time and have not had time to update my blog.  I’ve published an article in the Code4Lib journal documenting the process for implementing this ISBN/QR barcode application for your own purposes.

If you need any help with this, feel free to contact me.

ISBN/QR Barcode Scanner for iPhone and Google Android

Here is the results of a fun project that a co-worker and I developed for the Ryerson University Library & Archives.  I’d seen a bunch of commercial barcode readers that could scan EAN codes and look up price information from Amazon, Chapters, Walmart and other vendors.  What I didn’t see was the ability to do this for Library Catalogues!  So I decided to get my hands dirty and make that functionality.

I will be open sourcing this application for other institutions to implement.  I just need some time to write a paper about it and clean the code.

Falling Space Rocks 2.0 – Update coming soon.

I am working diligently on an update for the iPhone game “Falling Space Rocks”.

Version 2.0 will include better graphics, sounds, and some improvements to the weapon enhancements section (including a new auto-firing weapon). This is a free update for those who have already purchased the game.

I will also be releasing a ‘lite’ version of the game for those who like to try before they buy.

Falling Space Rocks is on the App Store

Falling Space Rocks has been approved and is on the App Store.Download Falling Space Rocks Today!

Check out the games section to view more information about the game and view the game play footage.

iPhone Game Submitted

It was quite the process… but I have finally submitted my first iPhone game to the App Store.

The process required the creation of many certificates, device provisioning, application signing, and a slew of other technical nitty-gritty details!

Now we play the waiting game…

Reflecting on the process:
It was a lot of fun creating my first iPhone game and I learned a lot about how to program for Apple devices. I was also able to learn about the Cocos2D framework which really helped me get straight to programming the content of the game and not having to fuss about the framework.

I did a lot of things wrong throughout the process, causing me to start over a few times.  It took 5 months in total (in my spare time) to get the game up and running from not knowing Objective – C,  to having an application submitted for review.

I am already looking forward to the next project, and I don’t think it will take me as long to get it up and running.   I am hoping to use the BOX2D or Chipmunk physics system which should add an interesting element to the game, I just don’t have any good and original ideas yet…  must do some serious thinking on this one before I start to develop anything…

Once the game is accepted and on the Store, I’ll release the game play footage and provide a link to where you can download it and play it yourselves!