2.0 version of Falling Space Rocks coming soon! Free update for those who have purchased the iPhone version. [...]
iPhone Game Submitted
It was quite the process… but I have finally submitted my first iPhone game to the App Store.
The process required the creation of many certificates, device provisioning, application signing, and a slew of other technical nitty-gritty details!
Now we play the waiting game…
Reflecting on the process:
It was a lot of fun creating my first iPhone game and I learned a lot about how to program for Apple devices. I was also able to learn about the Cocos2D framework which really helped me get straight to programming the content of the game and not having to fuss about the framework.
I did a lot of things wrong throughout the process, causing me to start over a few times. It took 5 months in total (in my spare time) to get the game up and running from not knowing Objective – C, to having an application submitted for review.
I am already looking forward to the next project, and I don’t think it will take me as long to get it up and running. I am hoping to use the BOX2D or Chipmunk physics system which should add an interesting element to the game, I just don’t have any good and original ideas yet… must do some serious thinking on this one before I start to develop anything…
Once the game is accepted and on the Store, I’ll release the game play footage and provide a link to where you can download it and play it yourselves!
Tags: app, dev, featured, game, iphone, store
- Falling Space Rocks 2.0 - Update coming soon.
- Falling Space Rocks is on the App Store
- The Mobile University: From the Library to the Campus

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